Game Developer · Unity & Roblox

Akash Sharma

I build multiplayer games & interactive experiences.

From live Roblox worlds to shipped mobile and web titles — I work across engines, focused on gameplay systems, multiplayer, and the feel of play.

Unity Roblox Studio C# · Luau India · open to remote
Akash Sharma
Selected work

Shipped & playable

Roblox Luau · Multiplayer

Draw Royale

A live multiplayer drawing competition — same word, everyone draws at once, then the lobby votes for one winner. Round modifiers keep every match unpredictable.

  • Live voting
  • Chaos Cards
  • Mirror Mode
Play on Roblox
Only Up: KAFD Parkour
Roblox Luau · In development

Only Up: KAFD Parkour

A vertical Only Up-style parkour climb set in a Roblox recreation of Riyadh's King Abdullah Financial District — scale the real-world skyline, tower by tower, without falling.

  • Vertical parkour
  • KAFD skyline
  • Real-world build
In development · coming soon
Unity C# · 3D

Rocket Boost 3D

A physics-driven rocket pilot across three levels — thrust off the launch pad, balance your rotation, and set down cleanly on the landing pad without crashing. Keyboard-controlled: space to thrust, arrow keys to steer.

  • Thrust physics
  • 3 levels
  • Rotation control
  • Precision landing
itch.io ↗
Roblox Luau · Studio

Roblox Obby

An obstacle course with custom terrain, checkpoints and timed runs — built to teach clean progression and respawn logic.

  • Checkpoints
  • Timed gameplay
  • Win FX & UI
View project
Unity C# · Android

Neon Rush 3D

A 3D endless runner shipped end-to-end for Android — with online leaderboards and ad monetization wired in.

  • PlayFab leaderboard
  • AdMob
  • Coin economy
View project
Unity C# · WebGL

Delivery Dash 2D

A top-down arcade delivery game — steer an ice-cream truck along winding forest roads to drop off your orders. Plays right in the browser.

  • Top-down driving
  • Vehicle handling
  • Browser build
live site ↗
Unity C# · WebGL

Star Blaster 2D

A fast arcade space shooter — weave through waves of enemy fighters, dodge incoming fire, and blast them out of the sky. Plays right in the browser. Arrow keys to move, space to shoot.

  • Wave shooter
  • Browser build
  • Arrows + space
View on itch.io
Unity C# · WebGL

Snow Surfer 2D

A physics-based snowboarding game with flip-scoring, power-ups and character selection — deployed to the web.

  • Physics movement
  • ScriptableObjects
  • Particle FX
itch.io ↗
Unity C# · WebGL

Tilevania Three2D

A 3-level 2D platformer built on Tilemaps — with player combat, enemy AI, hazards and persistent session state.

  • Tilemap design
  • Enemy AI
  • Scene persistence
itch.io ↗
Unity C# · Prototype

Enemy AI Prototype

A playable Unity prototype of a full enemy AI: NavMesh wandering, distance-based detection, chasing, and prioritized ranged + melee attacks — backed by enemy/player health, a game-over flow, and sound and particle feedback.

  • NavMeshAgent
  • Wander → chase
  • Ranged + melee
  • Health & game over
View project
Experience

Where I've built

Jun 2026 — Present
Bengaluru, India

Game Developer / Roblox Developer

PropVR (Square Yards)
  • Building large-scale Roblox experiences with Roblox Studio, Luau and multiplayer systems.
  • Contributing to KAFD Funland (Saudi Arabia), an interactive entertainment project.
  • Developing gameplay mechanics, UI systems and player-interaction features.
  • Implementing client–server communication and optimized scripting solutions.
  • Prototyping new gameplay concepts and collaborating in an agile team of designers and artists.
Mar 2026 — Jul 2026
Remote

Game Developer Intern

Rigel Edutech
  • Developed 3+ interactive 2D and 3D game prototypes in Unity, C# and Roblox Studio.
  • Implemented gameplay mechanics, player controls, physics and level progression.
  • Optimized mobile performance, scoring logic and overall experience across builds.
Toolkit

What I work with

Engines & platforms

UnityRoblox StudioAndroidWebGL

Languages

C#LuauJavaScriptHTML

Systems & craft

Multiplayer / networkingGameplay programmingPhysicsUI / UXOptimization

Backend & tools

PlayFabAdMobGit & GitHub

Design & creative

PhotoshopIllustratorPremiere ProGenAI tooling

Certifications

Roblox Game Design WorkshopUnity Game Development — Udemy
About

Hi, I'm Akash.

A game developer who likes building the systems players actually feel — movement, multiplayer, and the small moments of feedback that make a game click. I move comfortably between Unity and Roblox, and I've shipped titles solo from first prototype to a live, playable build.

Right now I'm building large-scale Roblox experiences at PropVR, and taking on select projects on the side.

B.Sc. Information Technology — Reena Mehta College · 2023–2026
Languages: English (Advanced) · Hindi · Marathi